Click the Options tab, and change the LightmappedGeneric Shader to VertexlitGeneric. Before we can create the VMT file, there’s one thing to take care of. In the dialog box that will open, you’ll notice that Base Texture 1 has already been prepopulated for you. Before proceeding to doing the next VTF, the corresponding VMT for your new VTF file needs to be created, and VTFEdit has a very convenient way to make the VMT file. For example, I’ve saved the Updated OS VTF as Updated OS.vtf. Under that folder, save the VTF with the name of the Material that it corresponds to in Blender. In my case, I am using an IPhone, so, the folder is called C:\Program Files (x86)\Steam\steamapps\common\SourceFilmmaker\game\usermod\materials\models\IPhone. Now, save the image as a VTF by clicking File > Save As, and navigating to this directory: C:\Program Files (x86)\Steam\steamapps\common\SourceFilmmaker\game\usermod\materials\models\, where will be your model’s name. Simply accept the default values, and the image will appear in the program’s window. Once the program finishes processing the chosen image, a popup window will appear. Please note that it can only do one file at a time. In the event that you want to do multiple in a singular instance, you can run more than one instance of the program.). If you have VTFEdit, simply start it up, and Import each image that the model is using for its Materials (Though, it’s only able to do one file at a time. However, on the same token, if the file is small enough, it can be imported quite quickly. Depending on the size of the model, it might take some time to import, so, please don’t panic if it has to process for 5, even 10 minutes. Once the model appears in the window, select it, and click the Import button. In that case, just select the appropriate file type, and try to access the same directory. If, for some reason, it doesn’t, the wrong file type may have been chosen by accident. The model that you will be working on should appear in the window. If the directory is too long to remember, you can always Copy it from the Address Bar of your File Explorer for the 3D model, and Paste it into the Directory that the window is looking in, and press the Enter key. Simply choose the type of model that you have on your computer from the File > Import menu, and a new window will appear. If you have downloaded an STL model, that, too, can be imported into Blender. Once you have your desired model downloaded on your computer, it’s time to import it into Blender. If a different model is used, the required adjustments for each parameter will be covered in this Tutorial.). QC File (A link to a sample file will be provided in the description.
Source Filmmaker (As we will use it to verify that the 3D Model works, so it can be used in your future art projects.). If you don’t have it, a quick Google search will bring you to the right place. VTFEdit (This will be used to let the compiler know which Materials will be compiled with the Model.).
#How to make models for source filmmaker software
Blender Source Tools is used to properly communicate with the compiler, so no external compiler software is needed.)
Also, it’s the same principle for all models.).īlender + Blender Source Tools (This will be our primarily used software program for this Tutorial. I’ll leave the choice up to you for what it’ll be, as whichever 3D model will work, as long as it can be imported into Blender. A 3D Model with its textures in image format.